18Strategy Matrix, Judge Adaptation, Flow/Time, Drills, Cheat Sheet

Matchups, how to read judges, flowing/time tips, practice drills, and a quick-reference.

OpponentYou RunWin Condition
Trad AffTrad NegOutweigh on moral principle & turns
Trad NegTrad AffWin V/C and moral turns
Prog AffProg NegProcedural (T/Theory) or CP+DA
Prog NegProg AffWin ROB or K framework
  • Judge adaptation: trad = slow + explain; circuit = tech + efficient; lay = story + plain language.
  • Flow/time: group low-risk args; spend time on biggest threats.
  • Drills: speed, flow, collapse maps, CX trap funnels.
  • Cheat sheet: Case = CWIPE; Theory/T = TIVS; Weighing = MPTDR.