Matchups, how to read judges, flowing/time tips, practice drills, and a quick-reference.
| Opponent | You Run | Win Condition |
|---|
| Trad Aff | Trad Neg | Outweigh on moral principle & turns |
| Trad Neg | Trad Aff | Win V/C and moral turns |
| Prog Aff | Prog Neg | Procedural (T/Theory) or CP+DA |
| Prog Neg | Prog Aff | Win ROB or K framework |
- Judge adaptation: trad = slow + explain; circuit = tech + efficient; lay = story + plain language.
- Flow/time: group low-risk args; spend time on biggest threats.
- Drills: speed, flow, collapse maps, CX trap funnels.
- Cheat sheet: Case = CWIPE; Theory/T = TIVS; Weighing = MPTDR.